Drifters

Assignments

  • Starting Template [-3?]
  • Advantages
  • Combat Reflexes [15]
  • Skills
  • First Aid IQ/E +0 [1]
  • Karate DX/H +0 [4]
  • Soldier IQ/A +1 [4]
  • Gesture IQ/E +0 [1]
  • Other
  • Military Rank 0 [0]
  • Disadvantages [-30]
  • Partial Amnesia [-10]
  • Duty [-20]
  • Army 15 or less [-15]
  • Extremely Hazardous [-5]
  • Player Options
  • Attribute Adjustments [x]*
  • 1 Perk [1]
  • Military Rank 1-3 [5-15]
  • Military Rank Skills
  • *Cap of 12 to keep within normal human standards.
  • Brute Ops
  • 1st Boost
  • Advantages
  • Very Fit [15]
  • Fearlessness [2/lv Max 2]
  • Skills
  • Karate*
  • Savoir-Faire (Military)*
  • Wrestling
  • 2nd Boost
  • Advantages
  • Dermal Armor (DR 1) [5]
  • Skills
  • Melee Weapon(Force Spear)*1*
  • Melee Weapon(Force Sword)*1*
  • Melee Weapon(Spear)**2
  • Melee Weapon(Broadsword)**2
  • Running
  • Shield
  • 3rd Boost
  • Advantages
  • Ambidexterity[5]
  • Skills
  • Computer Operation*
  • Piloting(Heavy-Performance Spacecraft)*
  • Gun(Pistol) (up to DX +1)
  • Fast Draw(Spear)**1
  • Fast Draw(Broadsword)**1
  • Driving(Automobile)*
  • Jumping
  • Demolition Ops
  • 1st Boost
  • Advantages
  • Danger Sense [15]
  • Hard to Kill [2/lv max 2]
  • Skills
  • Explosives*
  • Savoir-Faire (Military)*
  • Traps
  • 2nd Boost
  • Advantages
  • Single Minded[5]
  • Skills
  • Running
  • Architecture*
  • Engineer(Combat)*1*
  • Engineer(Mining)*1*
  • Engineer(Civil)*1*
  • Throwing*
  • 3rd Boost
  • Advantages
  • Improved G Tolerance [5 or 10]
  • Visualization [10]
  • Skills
  • Computer Operation*
  • Driving(Automobile)*
  • Engineer(b2s1)
  • Piloting(Heavy-Performance Spacecraft)*
  • Gun(Pistol)* (up to DX +1)
  • Ghost Ops
  • 1st Boost
  • Advantages
  • Fit [5]
  • Silence [5/lv, max 2]
  • Skills
  • Karate*
  • Savoir-Faire (Military)*
  • Computer Programming*
  • 2nd Boost
  • Advantages
  • Ambidexterity [5]
  • Skills
  • Computer-Hacking*
  • First Aid*
  • Stealth*
  • Acrobatics
  • Gesture*
  • Cloak
  • 3rd Boost
  • Advantages
  • Eidetic Memory [5]
  • Skills
  • Running*
  • Shadowing
  • Climbing*
  • Med Ops
  • 1st Boost
  • Advantages
  • Radiation Tolerance (Genetic Modification) [5/lv max 2]
  • Payload [1/lv Max 2]
  • Skills
  • First Aid*
  • Savoir-Faire (Military)*
  • Expert Skill (Epidemiology)
  • 2nd Boost
  • Advantages
  • Higher Purpose("Medic!")[5]
  • Skills
  • Diagnosis*
  • Electronics Operation(Medical)*
  • Physician
  • Poisons
  • Exorcism
  • Hidden Lore(Demon Lore)*1*
  • Hidden Lore(Faerie Lore)*1*
  • Hidden Lore(Spirit Lore)*1*
  • 3rd Boost
  • Advantages
  • Clerical Investment[5]
  • Charisma[1lv, 5]
  • Skills
  • Driving(Automobile)*
  • Hidden Lore(b2s1)
  • Piloting(Heavy-Performance Spacecraft)*
  • Computer Operation*
  • Research*
  • Gun(Pistol)* (up to DX +0)
  • *Required (if skill, at least 1 point must be allocated)
  • **# Must choose at least one out of all **#'s in the boost to allocate at least one point to.
  • *#* You may only choose one skill out of this set to allocate points to.
  • (b#s#) You must build off of a previously chosen set that had a *#* qualifier in the (b)oost and (s)et numbered.
MainAssignmentsMilitary Rank