Drifters
Assignments
- Starting Template [-3?]
- Advantages
- Combat Reflexes [15]
- Skills
- First Aid IQ/E +0 [1]
- Karate DX/H +0 [4]
- Soldier IQ/A +1 [4]
- Gesture IQ/E +0 [1]
- Other
- Military Rank 0 [0]
- Disadvantages [-30]
- Partial Amnesia [-10]
- Duty [-20]
- Army 15 or less [-15]
- Extremely Hazardous [-5]
- Player Options
- Attribute Adjustments [x]*
- 1 Perk [1]
- Military Rank 1-3 [5-15]
- Military Rank Skills
- *Cap of 12 to keep within normal human standards.
- Brute Ops
- 1st Boost
- Advantages
- Very Fit [15]
- Fearlessness [2/lv Max 2]
- Skills
- Karate*
- Savoir-Faire (Military)*
- Wrestling
- 2nd Boost
- Advantages
- Dermal Armor (DR 1) [5]
- Skills
- Melee Weapon(Force Spear)*1*
- Melee Weapon(Force Sword)*1*
- Melee Weapon(Spear)**2
- Melee Weapon(Broadsword)**2
- Running
- Shield
- 3rd Boost
- Advantages
- Ambidexterity[5]
- Skills
- Computer Operation*
- Piloting(Heavy-Performance Spacecraft)*
- Gun(Pistol) (up to DX +1)
- Fast Draw(Spear)**1
- Fast Draw(Broadsword)**1
- Driving(Automobile)*
- Jumping
- Demolition Ops
- 1st Boost
- Advantages
- Danger Sense [15]
- Hard to Kill [2/lv max 2]
- Skills
- Explosives*
- Savoir-Faire (Military)*
- Traps
- 2nd Boost
- Advantages
- Single Minded[5]
- Skills
- Running
- Architecture*
- Engineer(Combat)*1*
- Engineer(Mining)*1*
- Engineer(Civil)*1*
- Throwing*
- 3rd Boost
- Advantages
- Improved G Tolerance [5 or 10]
- Visualization [10]
- Skills
- Computer Operation*
- Driving(Automobile)*
- Engineer(b2s1)
- Piloting(Heavy-Performance Spacecraft)*
- Gun(Pistol)* (up to DX +1)
- Ghost Ops
- 1st Boost
- Advantages
- Fit [5]
- Silence [5/lv, max 2]
- Skills
- Karate*
- Savoir-Faire (Military)*
- Computer Programming*
- 2nd Boost
- Advantages
- Ambidexterity [5]
- Skills
- Computer-Hacking*
- First Aid*
- Stealth*
- Acrobatics
- Gesture*
- Cloak
- 3rd Boost
- Advantages
- Eidetic Memory [5]
- Skills
- Running*
- Shadowing
- Climbing*
- Med Ops
- 1st Boost
- Advantages
- Radiation Tolerance (Genetic Modification) [5/lv max 2]
- Payload [1/lv Max 2]
- Skills
- First Aid*
- Savoir-Faire (Military)*
- Expert Skill (Epidemiology)
- 2nd Boost
- Advantages
- Higher Purpose("Medic!")[5]
- Skills
- Diagnosis*
- Electronics Operation(Medical)*
- Physician
- Poisons
- Exorcism
- Hidden Lore(Demon Lore)*1*
- Hidden Lore(Faerie Lore)*1*
- Hidden Lore(Spirit Lore)*1*
- 3rd Boost
- Advantages
- Clerical Investment[5]
- Charisma[1lv, 5]
- Skills
- Driving(Automobile)*
- Hidden Lore(b2s1)
- Piloting(Heavy-Performance Spacecraft)*
- Computer Operation*
- Research*
- Gun(Pistol)* (up to DX +0)
- *Required (if skill, at least 1 point must be allocated)
- **# Must choose at least one out of all **#'s in the boost to allocate at least one point to.
- *#* You may only choose one skill out of this set to allocate points to.
- (b#s#) You must build off of a previously chosen set that had a *#* qualifier in the (b)oost and (s)et numbered.